Particle3D=function(material){ THREE.Particle.call(this,material); this.velocity=new THREE.Vector3(0,-8,0); this.velocity.rotateX(randomRange(-45,45)); this.velocity.rotateY(randomRange(0,360)); this.gravity=new THREE.Vector3(0,0,0); this.drag=1; }; Particle3D.prototype=new THREE.Particle(); Particle3D.prototype.constructor=Particle3D; Particle3D.prototype.updatePhysics=function(){ this.velocity.multiplyScalar(this.drag); this.velocity.addSelf(this.gravity); this.position.addSelf(this.velocity); } var TO_RADIANS=Math.PI/180; THREE.Vector3.prototype.rotateY=function(angle){ cosRY=Math.cos(angle*TO_RADIANS); sinRY=Math.sin(angle*TO_RADIANS); var tempz=this.z;; var tempx=this.x; this.x=(tempx*cosRY)+(tempz*sinRY); this.z=(tempx*-sinRY)+(tempz*cosRY); } THREE.Vector3.prototype.rotateX=function(angle){ cosRY=Math.cos(angle*TO_RADIANS); sinRY=Math.sin(angle*TO_RADIANS); var tempz=this.z;; var tempy=this.y; this.y=(tempy*cosRY)+(tempz*sinRY); this.z=(tempy*-sinRY)+(tempz*cosRY); } THREE.Vector3.prototype.rotateZ=function(angle){ cosRY=Math.cos(angle*TO_RADIANS); sinRY=Math.sin(angle*TO_RADIANS); var tempx=this.x;; var tempy=this.y; this.y=(tempy*cosRY)+(tempx*sinRY); this.x=(tempy*-sinRY)+(tempx*cosRY); } function randomRange(min,max){ return((Math.random()*(max-min))+ min); } var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container; var particle; var camera; var scene; var renderer; var mouseX = 0; var mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var particles = []; var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" ); particleImage.src = 'https://cdn.yimian.xyz/xuehua/ParticleSmoke.png'; function init() { container = document.createElement('div'); document.body.appendChild(container); camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); scene.add(camera); renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } ); for (var i = 0; i < 500; i++) { particle = new Particle3D( material); particle.position.x = Math.random() * 2000 - 1000; particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = 1; scene.add( particle ); particles.push(particle); } container.appendChild( renderer.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); setInterval( loop, 1000 / 60 ); } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } // function loop() { for(var i = 0; i1000) x-=2000; else if(x<-1000) x+=2000; if(z>1000) z-=2000; else if(z<-1000) z+=2000; } } camera.position.x += ( mouseX - camera.position.x ) * 0.05; camera.position.y += ( - mouseY - camera.position.y ) * 0.05; camera.lookAt(scene.position); renderer.render( scene, camera ); }