[![Codeship](https://img.shields.io/codeship/3ad58940-4c7d-0131-15d5-5a8cd3f550f8.svg?maxAge=2592000)]() [![NPM version](https://badge.fury.io/js/eventemitter2.svg)](http://badge.fury.io/js/eventemitter2) [![Dependency Status](https://img.shields.io/david/asynclyeventemitter2.svg)](https://david-dm.org/asynclyeventemitter2) [![npm](https://img.shields.io/npm/dm/eventemitter2.svg?maxAge=2592000)]() # SYNOPSIS EventEmitter2 is an implementation of the EventEmitter module found in Node.js. In addition to having a better benchmark performance than EventEmitter and being browser-compatible, it also extends the interface of EventEmitter with additional non-breaking features. # DESCRIPTION ### FEATURES - Namespaces/Wildcards. - Times To Listen (TTL), extends the `once` concept with `many`. - Browser environment compatibility. - Demonstrates good performance in benchmarks ``` EventEmitterHeatUp x 3,728,965 ops/sec \302\2610.68% (60 runs sampled) EventEmitter x 2,822,904 ops/sec \302\2610.74% (63 runs sampled) EventEmitter2 x 7,251,227 ops/sec \302\2610.55% (58 runs sampled) EventEmitter2 (wild) x 3,220,268 ops/sec \302\2610.44% (65 runs sampled) Fastest is EventEmitter2 ``` ### Differences (Non-breaking, compatible with existing EventEmitter) - The EventEmitter2 constructor takes an optional configuration object. ```javascript var EventEmitter2 = require('eventemitter2').EventEmitter2; var server = new EventEmitter2({ // // set this to `true` to use wildcards. It defaults to `false`. // wildcard: true, // // the delimiter used to segment namespaces, defaults to `.`. // delimiter: '::', // // set this to `true` if you want to emit the newListener event. The default value is `true`. // newListener: false, // // the maximum amount of listeners that can be assigned to an event, default 10. // maxListeners: 20, // // show event name in memory leak message when more than maximum amount of listeners is assigned, default false // verboseMemoryLeak: false }); ``` - Getting the actual event that fired. ```javascript server.on('foo.*', function(value1, value2) { console.log(this.event, value1, value2); }); ``` - Fire an event N times and then remove it, an extension of the `once` concept. ```javascript server.many('foo', 4, function() { console.log('hello'); }); ``` - Pass in a namespaced event as an array rather than a delimited string. ```javascript server.many(['foo', 'bar', 'bazz'], function() { console.log('hello'); }); ``` # Installing `npm install --save eventemitter2`. # API When an `EventEmitter` instance experiences an error, the typical action is to emit an `error` event. Error events are treated as a special case. If there is no listener for it, then the default action is to print a stack trace and exit the program. All EventEmitters emit the event `newListener` when new listeners are added. EventEmitters also emit the event `removeListener` when listeners are removed, and `removeListenerAny` when listeners added through `onAny` are removed. **Namespaces** with **Wildcards** To use namespaces/wildcards, pass the `wildcard` option into the EventEmitter constructor. When namespaces/wildcards are enabled, events can either be strings (`foo.bar`) separated by a delimiter or arrays (`['foo', 'bar']`). The delimiter is also configurable as a constructor option. An event name passed to any event emitter method can contain a wild card (the `*` character). If the event name is a string, a wildcard may appear as `foo.*`. If the event name is an array, the wildcard may appear as `['foo', '*']`. If either of the above described events were passed to the `on` method, subsequent emits such as the following would be observed... ```javascript emitter.emit('foo.bazz'); emitter.emit(['foo', 'bar']); ``` # Multi-level Wildcards A double wildcard (the string `**`) matches any number of levels (zero or more) of events. So if for example `'foo.**'` is passed to the `on` method, the following events would be observed: ````javascript emitter.emit('foo'); emitter.emit('foo.bar'); emitter.emit('foo.bar.baz'); ```` On the other hand, if the single-wildcard event name was passed to the on method, the callback would only observe the second of these events. ### emitter.addListener(event, listener) ### emitter.on(event, listener) Adds a listener to the end of the listeners array for the specified event. ```javascript server.on('data', function(value1, value2, value3, ...) { console.log('The event was raised!'); }); ``` ```javascript server.on('data', function(value) { console.log('The event was raised!'); }); ``` ### emitter.onAny(listener) Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the callback. ```javascript server.onAny(function(event, value) { console.log('All events trigger this.'); }); ``` ### emitter.offAny(listener) Removes the listener that will be fired when any event is emitted. ```javascript server.offAny(function(value) { console.log('The event was raised!'); }); ``` #### emitter.once(event, listener) Adds a **one time** listener for the event. The listener is invoked only the first time the event is fired, after which it is removed. ```javascript server.once('get', function (value) { console.log('Ah, we have our first value!'); }); ``` ### emitter.many(event, timesToListen, listener) Adds a listener that will execute **n times** for the event before being removed. The listener is invoked only the first **n times** the event is fired, after which it is removed. ```javascript server.many('get', 4, function (value) { console.log('This event will be listened to exactly four times.'); }); ``` ### emitter.removeListener(event, listener) ### emitter.off(event, listener) Remove a listener from the listener array for the specified event. **Caution**: Calling this method changes the array indices in the listener array behind the listener. ```javascript var callback = function(value) { console.log('someone connected!'); }; server.on('get', callback); // ... server.removeListener('get', callback); ``` ### emitter.removeAllListeners([event]) Removes all listeners, or those of the specified event. ### emitter.setMaxListeners(n) By default EventEmitters will print a warning if more than 10 listeners are added to it. This is a useful default which helps finding memory leaks. Obviously not all Emitters should be limited to 10. This function allows that to be increased. Set to zero for unlimited. ### emitter.listeners(event) Returns an array of listeners for the specified event. This array can be manipulated, e.g. to remove listeners. ```javascript server.on('get', function(value) { console.log('someone connected!'); }); console.log(server.listeners('get')); // [ [Function] ] ``` ### emitter.listenersAny() Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, e.g. to remove listeners. ```javascript server.onAny(function(value) { console.log('someone connected!'); }); console.log(server.listenersAny()[0]); // [ [Function] ] ``` ### emitter.emit(event, [arg1], [arg2], [...]) Execute each of the listeners that may be listening for the specified event name in order with the list of arguments. ### emitter.emitAsync(event, [arg1], [arg2], [...]) Return the results of the listeners via [Promise.all](https://developer.mozilla.org/ja/docs/Web/JavaScript/Reference/Global_Objects/Promise/all). Only this method doesn't work [IE](http://caniuse.com/#search=promise). ```javascript emitter.on('get',function(i) { return new Promise(function(resolve){ setTimeout(function(){ resolve(i+3); },50); }); }); emitter.on('get',function(i) { return new Promise(function(resolve){ resolve(i+2) }); }); emitter.on('get',function(i) { return Promise.resolve(i+1); }); emitter.on('get',function(i) { return i+0; }); emitter.on('get',function(i) { // noop }); emitter.emitAsync('get',0) .then(function(results){ console.log(results); // [3,2,1,0,undefined] }); ```